Alright, so it didn't exactly happen yesterday, but CityVille has soared high above FarmVille's 56.8 million players with a massive (for these days) 61.7 million monthly players. It did what many thought was the impossible in just 22 days, according to Inside Social, and it took good old FarmVille four months to reach that size back in the day. While we've already explored what might have contributed to the game's blindingly fast rise to Zynga supremacy, it's impossible to tell how long this will last.
It will take at least another month for CityVille's numbers to stabilize--or at least slow down, for Pete's sake. These numbers are purely an accumulation of the amount of players who have logged into the game at least once in the past three weeks. Whether the game can hold the interest of its nearly 62 million players for a lengthy period of time has yet to be seen. However, if the game keeps growing at this rate, it could easily meet FarmVille's former glory of 84 million monthly players by 2011. Until then, Mark Pincus and the CityVille team can enjoy their early Christmas gift Scrooge McDuck style.
Showing posts with label cityville. Show all posts
Showing posts with label cityville. Show all posts
Friday, January 13, 2012
Sunday, January 8, 2012
Angry Birds on Facebook 'wouldn't make a lot of sense'
Angry Birds
Well, at least it wouldn't according to Facebook's brand new director of gaming partnerships Sean Ryan. During a panel at the Inside Social Apps conference in San Francisco, Calif., the new hire made some bold statements about what works on Facebook just three weeks into his new gig, according to TechCrunch. When asked to elaborate on why the ubiquitous Angry Birds wouldn't work on the platform in comparison to CityVille, Ryan said:
We don't bring anything to the table but it's still a great game. If you have a social game, we believe you should build it for us, that's what we do. If you have a single player game, it's not clear why you should build it for us, you should probably build it for other people. Folks like PopCap have been able to brilliantly take a downloadable game, which was Bejeweled and after a lot of work turned it into a social game. So you can do it, but there's not much point.
Plainly speaking, developers probably shouldn't bother porting single-player games to Facebook, but nothing is stopping them. I'm sure Angry Birds developer Rovio could figure something out. (Just look at what Frima did with Pocket God.)
When asked during the panel about what game he'd most like to see ported to Facebook, Ryan replied, "Civilization ... it's one of the best multiplayer games ever, and it's not yet on Facebook. Whenever there's a true multiplayer game that involves a lot of social interaction it arguably should be on our platform, because that's what we do." Mr. Ryan, we're happy to inform you that your dreams have already come true! In fact, they did almost a month ago. Come to think of it, you should probably give Sid Meier a ring.
[Image Credit: Video Games Blogger]
How do you think Angry Birds would do on Facebook? What single-player game do you want to see most on Facebook?
Well, at least it wouldn't according to Facebook's brand new director of gaming partnerships Sean Ryan. During a panel at the Inside Social Apps conference in San Francisco, Calif., the new hire made some bold statements about what works on Facebook just three weeks into his new gig, according to TechCrunch. When asked to elaborate on why the ubiquitous Angry Birds wouldn't work on the platform in comparison to CityVille, Ryan said:
We don't bring anything to the table but it's still a great game. If you have a social game, we believe you should build it for us, that's what we do. If you have a single player game, it's not clear why you should build it for us, you should probably build it for other people. Folks like PopCap have been able to brilliantly take a downloadable game, which was Bejeweled and after a lot of work turned it into a social game. So you can do it, but there's not much point.
Plainly speaking, developers probably shouldn't bother porting single-player games to Facebook, but nothing is stopping them. I'm sure Angry Birds developer Rovio could figure something out. (Just look at what Frima did with Pocket God.)
When asked during the panel about what game he'd most like to see ported to Facebook, Ryan replied, "Civilization ... it's one of the best multiplayer games ever, and it's not yet on Facebook. Whenever there's a true multiplayer game that involves a lot of social interaction it arguably should be on our platform, because that's what we do." Mr. Ryan, we're happy to inform you that your dreams have already come true! In fact, they did almost a month ago. Come to think of it, you should probably give Sid Meier a ring.
[Image Credit: Video Games Blogger]
How do you think Angry Birds would do on Facebook? What single-player game do you want to see most on Facebook?
Friday, January 6, 2012
Zynga's CityVille is flawed (and brilliant): The issue of roads
CityVille no roads
Ever visited a friend's city in CityVille and notice something odd. It doesn't look like a city at all. There are rows upon rows of sushi bars on one end of the town while there is a slew of expensive chateaus on the other. (If everyone is living in $1 million homes and eating sushi all day, who is working at the banks and post offices much less the sushi bars?) But continue to suspend your disbelief for a moment and look between these fine, unrealistically placed establishments surrounded by elaborate bushes. Where did all the roads go?
They're gone, because they are worthless in CityVille. Roads cost 10 coins per square and serve no other purpose than to give pedestrians a place to walk between Businesses. However, Sidewalks cost double that, but take up less space and are much, much longer. So, what reason would an illustrious mayor have to place roads in their city rather than sidewalks. That's valuable space wasted that could be used by more homes and businesses. This is a fundamental flaw to CityVille and one of several reasons why players have reached such astronomical levels so quickly.
Cityville roads
It's also why cities in CityVille are so far disconnected from what actual cities look like. Sure, it'd be near impossible with today's technology to transform the intricacies and neuroses of a real city into a videogame much less a social game. But it's oversights like this that make that distinction so glaringly obvious. Cities in CityVille are flawed cities because they fail to take into account even basic concepts like location and redundancy when placing homes and businesses. Surely most of you high-level players had a thought like this cross your mind as you were playing: "What Business makes the most money? That one? OK, let's build a ton of them and surround them with bushes."
This isn't to say that Zynga's Business mechanic is anything short of brilliant. It gets players to think critically and apply concepts, something more gamers, traditional and social alike, need to exercise. But it's oversights (or intentional design) like rendering basic infrastructure tools entirely worthless that make CityVille appear terribly flawed through one lens and clever in others. On one hand, CityVille's lack of functional roads is an insult to gamers' intelligence everywhere. Yet on the other, it's complete genius for helping turn one of the most complex professions, urban planning, into a game that over 95 million players enjoy. Would I like to see more realistic, organic cities? Absolutely. In that case, does the game need anymore complexity? Probably not.
What do you think of the look of cities in CityVille? Would you like to see this part of the game's design change? Do you use roads anyway for aesthetics's sake?
Ever visited a friend's city in CityVille and notice something odd. It doesn't look like a city at all. There are rows upon rows of sushi bars on one end of the town while there is a slew of expensive chateaus on the other. (If everyone is living in $1 million homes and eating sushi all day, who is working at the banks and post offices much less the sushi bars?) But continue to suspend your disbelief for a moment and look between these fine, unrealistically placed establishments surrounded by elaborate bushes. Where did all the roads go?
They're gone, because they are worthless in CityVille. Roads cost 10 coins per square and serve no other purpose than to give pedestrians a place to walk between Businesses. However, Sidewalks cost double that, but take up less space and are much, much longer. So, what reason would an illustrious mayor have to place roads in their city rather than sidewalks. That's valuable space wasted that could be used by more homes and businesses. This is a fundamental flaw to CityVille and one of several reasons why players have reached such astronomical levels so quickly.
Cityville roads
It's also why cities in CityVille are so far disconnected from what actual cities look like. Sure, it'd be near impossible with today's technology to transform the intricacies and neuroses of a real city into a videogame much less a social game. But it's oversights like this that make that distinction so glaringly obvious. Cities in CityVille are flawed cities because they fail to take into account even basic concepts like location and redundancy when placing homes and businesses. Surely most of you high-level players had a thought like this cross your mind as you were playing: "What Business makes the most money? That one? OK, let's build a ton of them and surround them with bushes."
This isn't to say that Zynga's Business mechanic is anything short of brilliant. It gets players to think critically and apply concepts, something more gamers, traditional and social alike, need to exercise. But it's oversights (or intentional design) like rendering basic infrastructure tools entirely worthless that make CityVille appear terribly flawed through one lens and clever in others. On one hand, CityVille's lack of functional roads is an insult to gamers' intelligence everywhere. Yet on the other, it's complete genius for helping turn one of the most complex professions, urban planning, into a game that over 95 million players enjoy. Would I like to see more realistic, organic cities? Absolutely. In that case, does the game need anymore complexity? Probably not.
What do you think of the look of cities in CityVille? Would you like to see this part of the game's design change? Do you use roads anyway for aesthetics's sake?
Labels:
businesses,
cityville,
decorations,
flaws,
game design,
GameDesign,
homes,
houses,
roads,
sidewalk,
zynga
Tuesday, December 27, 2011
CityVille Eating Contest Goals: Everything you need to know
What better way to celebrate the start of Spring than to stuff your mouth silly, eating anything and everything in site? Ok, so maybe that doesn't exactly scream of a Spring-like activity (maybe Summer, if you're an American), but either way, Zynga has decided to celebrate gluttony with a new goal series in CityVille, beginning with a quest called "Eating Contest."
As you might have guessed, Eating Contest deals with food, with you having to plant two crops to complete this first quest:
Ask friends for 3 Napkins
Harvest 40 Strawberries
Harvest 25 Corn
At least the napkins are a nice touch - we won't look completely sloppy while stuffing our faces. As for the crops, you'll be able to harvest Strawberries after just five minutes, while Corn takes one full day to grow.
After completing this goal, you'll move onto "Paul Packs It In," a goal that's more about puns than it is about actually eating anything. You'll need to visit some Packing Stores, hence the name of the goal (Get it? Packing it in? Packing Store? Yeah, it's a corny one).
Visit 3 Neighbors' Packing Stores
Have 10 Shade Trees in your City
If you don't have ten Shade Trees before this mission starts, you can buy a single tree from the store for just 50 coins. You earn a single 1% bonus for each tree you place, so you'll at least gain something from the addition of all of this greenery.
Moving on, you'll reach the Training On Track goal, which deals with Charlie and (you guessed it) your town's Train.
Send 6 Trains
Ask friends for 4 Mustards
Remember, the quickest way to complete any train requirement is to send a train that only takes five minutes to return. In that way, you can finish this entire step (and even the entire mission, if you have helpful enough friends) in 30 minutes flat. Not bad, all things considered.
The eating-themed fun isn't over yet, as we'll move onto the Vote for Eating goal next. This one brings Phil back to the story as he tries to win the "Eat to Win" campaign.
Supply your Franchises 5 Times
Visit 10 Neighbors
Water 30 Neighbors' Crops
While the story in this entire goal series has been light, It think one takes the cake (no pun intended). How does supplying franchises help someone prepare for an eating contest? Ah well, we'll let that one slide, and we'll move onto the actual Eating Contest itself in the next goal.
It's Eating Time looks is the last goal currently available in this mission series, and it asks you to complete three actual food-related tasks:
Have 3 Strawberry Shortcakes
Have 2 Pumpkin Breads
Have 1 Corn Bread
If you're been holding onto your crop collection items, you'll likely have these on hand already. If you don't, you'll be able to earn them by harvesting strawberries (five minute crop), pumpkins (eight hour crop) and corn (one day crop). Finishing this goal leads the story to a bit of a shocking upset, but I won't spoil that for those who haven't made it that far yet. Hint: The winner will surprise you!
Finishing these goals will allow you access to two unlocked rewards. The first is the Hotdog Kiosk, which earns 450 coins for every 90 Goods supplied. The other item is a decoration - the Hotdog Eating Contest - that offers a bonus 12% payout to surrounding buildings.
While there's no actual expiration date on these items, it is possible that they won't be around forever. Finish these missions sooner, rather than later, to have the best chance at finishing them.
[Quest 2-5 Via CityVille Goals]
Check out the rest of our CityVille Cheats & Tips right here.
Let us know what you think of these goals in the comments. Do you think an eating-themed mission set would have been better suited to summer?
As you might have guessed, Eating Contest deals with food, with you having to plant two crops to complete this first quest:
Ask friends for 3 Napkins
Harvest 40 Strawberries
Harvest 25 Corn
At least the napkins are a nice touch - we won't look completely sloppy while stuffing our faces. As for the crops, you'll be able to harvest Strawberries after just five minutes, while Corn takes one full day to grow.
After completing this goal, you'll move onto "Paul Packs It In," a goal that's more about puns than it is about actually eating anything. You'll need to visit some Packing Stores, hence the name of the goal (Get it? Packing it in? Packing Store? Yeah, it's a corny one).
Visit 3 Neighbors' Packing Stores
Have 10 Shade Trees in your City
If you don't have ten Shade Trees before this mission starts, you can buy a single tree from the store for just 50 coins. You earn a single 1% bonus for each tree you place, so you'll at least gain something from the addition of all of this greenery.
Moving on, you'll reach the Training On Track goal, which deals with Charlie and (you guessed it) your town's Train.
Send 6 Trains
Ask friends for 4 Mustards
Remember, the quickest way to complete any train requirement is to send a train that only takes five minutes to return. In that way, you can finish this entire step (and even the entire mission, if you have helpful enough friends) in 30 minutes flat. Not bad, all things considered.
The eating-themed fun isn't over yet, as we'll move onto the Vote for Eating goal next. This one brings Phil back to the story as he tries to win the "Eat to Win" campaign.
Supply your Franchises 5 Times
Visit 10 Neighbors
Water 30 Neighbors' Crops
While the story in this entire goal series has been light, It think one takes the cake (no pun intended). How does supplying franchises help someone prepare for an eating contest? Ah well, we'll let that one slide, and we'll move onto the actual Eating Contest itself in the next goal.
It's Eating Time looks is the last goal currently available in this mission series, and it asks you to complete three actual food-related tasks:
Have 3 Strawberry Shortcakes
Have 2 Pumpkin Breads
Have 1 Corn Bread
If you're been holding onto your crop collection items, you'll likely have these on hand already. If you don't, you'll be able to earn them by harvesting strawberries (five minute crop), pumpkins (eight hour crop) and corn (one day crop). Finishing this goal leads the story to a bit of a shocking upset, but I won't spoil that for those who haven't made it that far yet. Hint: The winner will surprise you!
Finishing these goals will allow you access to two unlocked rewards. The first is the Hotdog Kiosk, which earns 450 coins for every 90 Goods supplied. The other item is a decoration - the Hotdog Eating Contest - that offers a bonus 12% payout to surrounding buildings.
While there's no actual expiration date on these items, it is possible that they won't be around forever. Finish these missions sooner, rather than later, to have the best chance at finishing them.
[Quest 2-5 Via CityVille Goals]
Check out the rest of our CityVille Cheats & Tips right here.
Let us know what you think of these goals in the comments. Do you think an eating-themed mission set would have been better suited to summer?
CityVille: Unlock the Sports Store through a new quest
If you're the type that loves spending time outdoors, or just loves sports in general, you'll be happy to know that Zynga has added a new quest and building to CityVille in the form of a Sports Store. The Sporting Goods store must be unlocked by completing a single quest called Sporting News.
This quest is only available for users who are least level 15 in the game, and can be finished by simply adding two new neighbors to your city. To be clear, you don't have to have two of your friends join the game that have never played before (although that will work) - you just have to add two new neighbors by clicking on the "My Neighbors" tab at the top of the gameplay area and then send invitations to two players that already play the game bu you may not currently have as neighbors. In this way, it's actually not as hard of a process as it sounds like.
Once unlocked, the Sporting Goods Store can be built in your city. You'll need four energy to build the frame of the business, and afterwards can supply it with 100 Goods. You'll earn 555 coins every time you collect from the business, unless you add decorations to the area surrounding it to increase its payout. If an in-game pop-up is to be believed, this quest (and therefore the Sports Store) will only be available for a limited time, so make sure to ask friends to be your neighbors as quickly as possible.
Have you unlocked the Sporting Store in your city?
This quest is only available for users who are least level 15 in the game, and can be finished by simply adding two new neighbors to your city. To be clear, you don't have to have two of your friends join the game that have never played before (although that will work) - you just have to add two new neighbors by clicking on the "My Neighbors" tab at the top of the gameplay area and then send invitations to two players that already play the game bu you may not currently have as neighbors. In this way, it's actually not as hard of a process as it sounds like.
Once unlocked, the Sporting Goods Store can be built in your city. You'll need four energy to build the frame of the business, and afterwards can supply it with 100 Goods. You'll earn 555 coins every time you collect from the business, unless you add decorations to the area surrounding it to increase its payout. If an in-game pop-up is to be believed, this quest (and therefore the Sports Store) will only be available for a limited time, so make sure to ask friends to be your neighbors as quickly as possible.
Have you unlocked the Sporting Store in your city?
Sunday, December 25, 2011
Empires & Allies is live! Zynga fires its first salvo on Facebook
You all took half days from work, right? Good, because Zynga has just launched Empires & Allies, its first strategy combat game on Facebook and the first to release in 12 languages. Developed by Zynga Los Angeles and headed by executive producer Amer Ajami of Command and Conquer fame, the game has its cross hairs on bringing strategic combat to the CityVille crowd by introducing them to Risk-like combat. And that's exactly what appears to be the basis for Empires & Allies: city building, farming and resource management with a heavy dose of gun power. Sound appealing to you? Then check our full preview right here and click on the link below to join the battle.
Click here to play Empires & Allies on Facebook Now >
Got any tips on how to level up fast in Empires & Allies? Or, just looking for friends to play the game with?
Click here to play Empires & Allies on Facebook Now >
Got any tips on how to level up fast in Empires & Allies? Or, just looking for friends to play the game with?
Friday, December 23, 2011
CityVille Street Carnival Goals: Everything you need to know
Back at the end of the June, the Ticket Booth launched in CityVille in anticipation of the Street Carnival event that was then "coming soon." Well, today marks the launch of the Street Carnival, so all of your hard work collecting tickets is about to pay off. First though, there's a new series of Street Carnival Goals that will help introduce you to some of the new items released in the game's store to fit in with this event.
The first goal is called Step Right Up! and it asks you to first place the street carnival stage in your city and complete its construction. Unlike the Ticket Booth, this is actually a fairly large item, so you might have to throw something into storage to make room for it. From there, six whacks will see the item completely built. Shockingly enough, that's all you have to do for this first goal, so you'll receive a simple reward: the future ability to purchase the Water Gun Game from the store. The Water Gun Game costs 5,000 coins and offers a 4% bonus payout to surrounding items.
Goal two is called Prize Matters.
Have 15 Carnival Tickets
Buy and Place any item from the Carnival in your City
Get 10 Corn Dogs
It looks like the second task here actually requires you to purchase something with the Carnival Tickets you've been saving (the cheapest item costs 15 tickets, coincidentally enough), as simply purchasing the Water Gun Game from the store doesn't count. Meanwhile, you'll be able to post a general news feed post asking for the Corn Dogs. Finishing this goal rewards you with the Dunk Tank item.
Next comes Sweeten the Deal.
Collect from Burger Joint 8 Times
Supply Businesses 40 Times
Visit Neighbors to send tour buses (the number of tour buses is unknown as of this writing)
For finishing this goal, you'll receive the store unlock of the Cotton Candy Stand, which is available to purchase for 500 coins. It adds a 1% bonus to nearby buildings.
Finally, the last goal of this series (currently) is called Stuffed Pigeons.
Harvest 40 Watermelons
Have 15 Fast Food Collection Items
Get 10 Bottles of Antacid
The final reward here is the Street Grill, which you'll unlock for purchase in the store. This business costs 5,000 coins and requires 120 Goods to operate. You'll receive 540 coins each time those Goods are used.
In addition to these quest rewards, there are two additional items available to purchase from the store: a Contest Hall Community Building that costs 6,000 coins and allows for 350 additional citizens to live in your town, and the Tea Cup Ride, a decoration that costs 20,000 coins, but offers a 24% bonus payout.
Remember, along with these goals and decorations, there's also a set of prizes able to be redeemed with your saved Carnival Tickets. This Street Carnival feature looks to be fairly expansive already, and we can't wait to see if it grows in the future!
Check out all the Street Carnival Prizes right here.
[Goals 3-4 via CityVille Goals]
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of the Street Carnival goals? Do you have enough room to build a complete Street Carnival area in your town?
The first goal is called Step Right Up! and it asks you to first place the street carnival stage in your city and complete its construction. Unlike the Ticket Booth, this is actually a fairly large item, so you might have to throw something into storage to make room for it. From there, six whacks will see the item completely built. Shockingly enough, that's all you have to do for this first goal, so you'll receive a simple reward: the future ability to purchase the Water Gun Game from the store. The Water Gun Game costs 5,000 coins and offers a 4% bonus payout to surrounding items.
Goal two is called Prize Matters.
Have 15 Carnival Tickets
Buy and Place any item from the Carnival in your City
Get 10 Corn Dogs
It looks like the second task here actually requires you to purchase something with the Carnival Tickets you've been saving (the cheapest item costs 15 tickets, coincidentally enough), as simply purchasing the Water Gun Game from the store doesn't count. Meanwhile, you'll be able to post a general news feed post asking for the Corn Dogs. Finishing this goal rewards you with the Dunk Tank item.
Next comes Sweeten the Deal.
Collect from Burger Joint 8 Times
Supply Businesses 40 Times
Visit Neighbors to send tour buses (the number of tour buses is unknown as of this writing)
For finishing this goal, you'll receive the store unlock of the Cotton Candy Stand, which is available to purchase for 500 coins. It adds a 1% bonus to nearby buildings.
Finally, the last goal of this series (currently) is called Stuffed Pigeons.
Harvest 40 Watermelons
Have 15 Fast Food Collection Items
Get 10 Bottles of Antacid
The final reward here is the Street Grill, which you'll unlock for purchase in the store. This business costs 5,000 coins and requires 120 Goods to operate. You'll receive 540 coins each time those Goods are used.
In addition to these quest rewards, there are two additional items available to purchase from the store: a Contest Hall Community Building that costs 6,000 coins and allows for 350 additional citizens to live in your town, and the Tea Cup Ride, a decoration that costs 20,000 coins, but offers a 24% bonus payout.
Remember, along with these goals and decorations, there's also a set of prizes able to be redeemed with your saved Carnival Tickets. This Street Carnival feature looks to be fairly expansive already, and we can't wait to see if it grows in the future!
Check out all the Street Carnival Prizes right here.
[Goals 3-4 via CityVille Goals]
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of the Street Carnival goals? Do you have enough room to build a complete Street Carnival area in your town?
Sunday, October 2, 2011
CityVille: Earn a free Tunnel decoration for playing Adventure World
While Adventure World has finally started seeing a push in its user base (to a current total of around 26 million players), that doesn't mean Zynga wants the growth to slow down. To help users discover its newest game, the developer has launched a cross-promotion between Adventure World and its largest game: CityVille. This promotion, like the FarmVille promotion that came before it, will give users some incentive to play AW by rewarding them with a prize back in CityVille at the end.
To be specific, a free Tunnel decoration (pictured at right) is up for grabs for all CityVille players that take the time to reach at least Level 7 in Adventure World. This is unfortunately two levels more than that required for the FarmVille cross-promotion, so you will need to keep chugging along until you level up two more times. To help you do that, we have guides on the game's starting Expeditions, along with the game's main story quests, so make sure to check out our guides to those events to help yourself level up as quickly as possible.
While you shouldn't have to, you should also remember to click on the "Play Now" button in the pop-up that appears in CityVille to activate this cross-promotion in your game. It's possible that Zynga will automatically track the players that have met both requirements (that is, those that play CityVille and are at least Level 7 in Adventure World), but clicking on this link should eliminate all doubt. Oh yeah, you'll need to do all of the above fairly quickly - your time limit for receiving your free Tunnel Decoration is October 6. On that date, all qualifying users will receive their prize, so don't worry if you don't receive it beforehand. Just make sure you meet the deadline if you want this free Tunnel in your town.
Will you play Adventure World to at least Level 7 to qualify for a free CityVille Tunnel? Sound off in the comments.
To be specific, a free Tunnel decoration (pictured at right) is up for grabs for all CityVille players that take the time to reach at least Level 7 in Adventure World. This is unfortunately two levels more than that required for the FarmVille cross-promotion, so you will need to keep chugging along until you level up two more times. To help you do that, we have guides on the game's starting Expeditions, along with the game's main story quests, so make sure to check out our guides to those events to help yourself level up as quickly as possible.
While you shouldn't have to, you should also remember to click on the "Play Now" button in the pop-up that appears in CityVille to activate this cross-promotion in your game. It's possible that Zynga will automatically track the players that have met both requirements (that is, those that play CityVille and are at least Level 7 in Adventure World), but clicking on this link should eliminate all doubt. Oh yeah, you'll need to do all of the above fairly quickly - your time limit for receiving your free Tunnel Decoration is October 6. On that date, all qualifying users will receive their prize, so don't worry if you don't receive it beforehand. Just make sure you meet the deadline if you want this free Tunnel in your town.
Will you play Adventure World to at least Level 7 to qualify for a free CityVille Tunnel? Sound off in the comments.
CityVille Metropolis items take the fun to the big city
If all of the small-scale businesses and homes in CityVille just aren't doing it for you, and you want some larger skyscrapers to sit beside your (probably) large franchises, you're in luck with the release of new Metropolis items in the game today. These items will be available for 15 days, and you'll be able to purchase either a Mystery Crate to try your luck at receiving a random item, or purchase some of these items outright. Fair warning: these items cost City Cash, so I hope you're ready to bust out your wallet.
Infinite Towers II (Home)
* Costs: 110 City Cash
* Population: 4000 - 7000 citizens
* Rent: 532 coins every day
Destiny's Calling (Home)
* Costs: 55 City Cash
* Population: 1350 - 2650 population
* Rent: 150 coins every two hours
Oasis Apartments II (Home)
* Costs: 65 City Cash
* Population: 1850 - 3650 citizens
* Rent: 200 coins every four hours
Visual Art Academy (Community Building)
* Costs: 70 City Cash
* Raises maximum population cap by 5,000 citizens
In addition to these four items, the Metropolis Mystery Crate will give you a chance at one additional item - the Oasis Apartments I - along with three other items above (the Infinite Towers II, Destiny's Calling and Visual Art Academy). A single crate costs 55 City Cash, so unless you only win the Destiny's Calling, you'll really come out ahead over purchasing items individually. Keep in mind though, you might win duplicates in your quest to get all three at a "discount." As for the Oasis Apartments I, the exclusive item to this crate, it comes with a population of 2,000 - 4,000 citizens and provides 251 coins every eight hours in rent.
Again, these items, including the Mystery Crate are only available in the game for a limited time of around 15 days. We'll make sure to let you know if any themed decorations or businesses launch in this theme in the future, so keep checking back with us!
Will you purchase any of these Skyscrapers for use in your town, or will you try your hand with the Mystery Crate to see if you can walk away with an expensive item for "cheap?" Sound off in the comments.
Infinite Towers II (Home)
* Costs: 110 City Cash
* Population: 4000 - 7000 citizens
* Rent: 532 coins every day
Destiny's Calling (Home)
* Costs: 55 City Cash
* Population: 1350 - 2650 population
* Rent: 150 coins every two hours
Oasis Apartments II (Home)
* Costs: 65 City Cash
* Population: 1850 - 3650 citizens
* Rent: 200 coins every four hours
Visual Art Academy (Community Building)
* Costs: 70 City Cash
* Raises maximum population cap by 5,000 citizens
In addition to these four items, the Metropolis Mystery Crate will give you a chance at one additional item - the Oasis Apartments I - along with three other items above (the Infinite Towers II, Destiny's Calling and Visual Art Academy). A single crate costs 55 City Cash, so unless you only win the Destiny's Calling, you'll really come out ahead over purchasing items individually. Keep in mind though, you might win duplicates in your quest to get all three at a "discount." As for the Oasis Apartments I, the exclusive item to this crate, it comes with a population of 2,000 - 4,000 citizens and provides 251 coins every eight hours in rent.
Again, these items, including the Mystery Crate are only available in the game for a limited time of around 15 days. We'll make sure to let you know if any themed decorations or businesses launch in this theme in the future, so keep checking back with us!
Will you purchase any of these Skyscrapers for use in your town, or will you try your hand with the Mystery Crate to see if you can walk away with an expensive item for "cheap?" Sound off in the comments.
Saturday, September 24, 2011
CityVille Mexican theme expands with Statue of Independence, Cantina and more
As promised, here we are again with news of more Mexican Independence items that have been added to CityVille's store. You know, I honestly thought that this would be a one-time release, but leave it to Zynga to release more items even after the holiday in question has passed (this holiday being the Mexican Independence celebration). There aren't as many items here as in the original release we told you about earlier this week, but there is a new crop here, if you happen to be into that sort of thing.
Statue of Independence (Decoration)
* Costs: 36,000 coins
* Payout Bonus: 12% to surrounding businesses and residences; bonus 12% to Mexican themed items
Cantina (Business)
* Costs: 3,800 coins
* Requires: 95 Goods
* Supplies: 640 coins
Quince Anos Party (Decoration)
* Costs: 12 City Cash
* Payout Bonus: 12%; bonus 12% to Mexican themed items
Fine Arts Theater (Community Building)
* Costs: 80 City Cash
* Allows: 7500 citizens added to maximum population cap
Agave Crop
* Costs: 5 City Cash per square
* Harvest Time: Instant
* Supplies: 450 Goods per square planted
* First Star of Mastery: 3 Harvests
See? There aren't as many items in this release, but luckily, we're given plenty of time to purchase them either way. You'll have 12 days to do your shopping for these new items (the original section of this theme is down to a 10-day time limit), so just make sure to go shopping eventually before these items do actually expire.
What do you think of these newest CityVille Mexican-themed items? What sort of cultural or geographical theme would you like to see released next? Sound off in the comments.
Statue of Independence (Decoration)
* Costs: 36,000 coins
* Payout Bonus: 12% to surrounding businesses and residences; bonus 12% to Mexican themed items
Cantina (Business)
* Costs: 3,800 coins
* Requires: 95 Goods
* Supplies: 640 coins
Quince Anos Party (Decoration)
* Costs: 12 City Cash
* Payout Bonus: 12%; bonus 12% to Mexican themed items
Fine Arts Theater (Community Building)
* Costs: 80 City Cash
* Allows: 7500 citizens added to maximum population cap
Agave Crop
* Costs: 5 City Cash per square
* Harvest Time: Instant
* Supplies: 450 Goods per square planted
* First Star of Mastery: 3 Harvests
See? There aren't as many items in this release, but luckily, we're given plenty of time to purchase them either way. You'll have 12 days to do your shopping for these new items (the original section of this theme is down to a 10-day time limit), so just make sure to go shopping eventually before these items do actually expire.
What do you think of these newest CityVille Mexican-themed items? What sort of cultural or geographical theme would you like to see released next? Sound off in the comments.
CityVille: Playa del Rey Apartments add plenty of population at a high price
As tends to be the case with limited edition item themes in CityVille, the current Mexican theme of items has received a new, limited edition residential building by the name of the Playa del Rey Apartments. These apartments cost a whopping 75 City Cash to add to your town, but are highly detailed, with tons of architectural interest, and even some palm trees (you know, if the way your town looks matters as much as the stats themselves).
Once you purchase the Playa del Rey Apartments, you'll have a house with a starting population of 2,350 residents, that can be expanded through random boosts all of the way up to 4,350 citizens. You'll earn 451 coins in rent every day, if you remember to collect from it, and you might even be able to place this one in your apartment-centric Neighborhood, if the folks at Zynga remembered to program that option in (we're working on discovering if that's the case).
Remember, as this one is limited edition, your opportunity to purchase one will only be around for the next 11 days. After that point, it's likely we'll see a new limited edition item theme launch in the store, with its own set of expensive housing units, and we may never see this one again. Shop now if you really want it.
Will you purchase a Playa del Rey Apartments for your town? How much is too much for a business or residence in CityVille? Sound off in the comments.
Once you purchase the Playa del Rey Apartments, you'll have a house with a starting population of 2,350 residents, that can be expanded through random boosts all of the way up to 4,350 citizens. You'll earn 451 coins in rent every day, if you remember to collect from it, and you might even be able to place this one in your apartment-centric Neighborhood, if the folks at Zynga remembered to program that option in (we're working on discovering if that's the case).
Remember, as this one is limited edition, your opportunity to purchase one will only be around for the next 11 days. After that point, it's likely we'll see a new limited edition item theme launch in the store, with its own set of expensive housing units, and we may never see this one again. Shop now if you really want it.
Will you purchase a Playa del Rey Apartments for your town? How much is too much for a business or residence in CityVille? Sound off in the comments.
Subscribe to:
Posts (Atom)